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Common Core State Standard
SL.CCS.1/2/3/4 Grades 6-12: An essay of a current news event is provided for discussion to encourage participation, but also inspire the use of evidence to support logical claims using the main ideas of the article. Students must analyze background information provided about a current event within the news, draw out the main ideas and key details, and review different opinions on the issue. Then, students should present their own claims using facts and analysis for support. FOR THE WEEK OF APR 11, 2016 Futuristic vision: Virtual reality headsets take videos, training and gaming to a new level![]() ![]() Read another technology article. Does it describe a company or field you'd consider as a career choice?
![]() Now look for entertainment coverage and share at least two gee-whiz facts.
![]() Identify a product or service that may not have been around when your parents or teacher were your age.
After years of status as a futuristic technology that might hit the mainstream, virtual reality is finally becoming – yes -- a reality. The format, known as VR for short, lets headset wearers experience specially produced videos and video games in three dimensions and with 360-degree interaction that simulates real life. Recent developments include the first shipments to consumers of a leading headset brand called Oculus Rift, bought by Facebook for $2 billion in 2014. VR also is in the news because of new professional uses, including by doctors and athletic trainers to diagnose concussions quickly. Oculus Rift, which costs about $600, will be joined by the HTC Vive, which starts shipping Tuesday, and in October by the Sony PlayStation VR. At a site called Ars Technica, a review of the first arrival calls it "revolutionary" and is headlined "Oculus Rift expands PC gaming past the monitor's edge." Senior gaming editor Kyle Orland writes: "After decades of incremental improvements to the way PC games and apps are displayed on monitors, the Rift feels like an entirely new way of thinking about how we look at the computerized world." Wearers don't just hold gaming consoles or sit in their media rooms at home. Some museums issue headsets that visitors can put on after looking at exhibits to gain added information by feeling immersed in a different era and place. The Six Flags amusement park chain is phasing in Samsung headsets that can be worn on roller coasters to bump up the thrills by blending the ride's physical sensations with digital worlds. Medical schools use them for training, and federal regulators recently approved a VR headset called Eye-Sync that checks the wearer for abnormal eye movement -- a sign of a concussion. It takes less than a minute, so can be used easily by coaches or trainers at athletic fields and ice rinks.
Front Page Talking Points is written by
Alan Stamm for NIEonline.com, Copyright 2025
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