Weekly Features (updated every Monday)
Newspaper NIE Home Page | Video of the Week | Headline Geography | Front Page Talking Points | Use the News | Last Week in the News
This Week in History Cartoons for the Classroom | Special Report | Pulse of the Planet
Words in the News | The Green Room: Conservation for the Classroom | NASA's Night Sky Network
This Week in History Cartoons for the Classroom | Special Report | Pulse of the Planet
Words in the News | The Green Room: Conservation for the Classroom | NASA's Night Sky Network
Common Core State Standard
L.CCS.1/2/3/4 Grades 6-12: Video of a current news event is presented for discussion to encourage student participation, but also inspire the use of evidence to support logical claims using the main ideas of the video. Students must analyze background information provided about a current event, draw out the main ideas and key details, and review different opinions on the issue. Then, students should present their own claims using facts and analysis for support.
L.CCS.1/2/3/4 Grades 6-12: Video of a current news event is presented for discussion to encourage student participation, but also inspire the use of evidence to support logical claims using the main ideas of the video. Students must analyze background information provided about a current event, draw out the main ideas and key details, and review different opinions on the issue. Then, students should present their own claims using facts and analysis for support.
11/21/2022
Can the gaming industry keep growing forever?
In the face of pandemic lockdowns and social distancing, many turned to video games for entertainment and socializing, which sent game revenues soaring to record highs in 2020. But, game companies are starting to wonder if sales can keep rising as the economy slows down. Entertainment has a reputation for being recession-resilient, but the game industry is facing supply problems and increased competition from the return of live events like concerts and sporting events.■Class discussion: How much time and money do you spend on playing video games? Would you rather play electronic games or go out to a movie, concert or sporting event? Why? Is it easier for you to socialize by playing online games than going to a live event with other people? Why has video gaming grown bigger than music and movie industries combined? Will gaming ever become more popular than television, which makes more than twice as much money? Can any business really “keep growing forever?”